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Paper · 1911.12851 · 2019

Playing Games in the Dark: An approach for cross-modality transfer in reinforcement learning

arXiv · PDF · Open in the Atlas

Code that ran

We lifted 5 functions out of this paper's own repositories and ran 5 of them in a sandbox. "Ran" means the function executed on a synthesized input and returned a value. It is not a reproduction of the paper's results.

RepositoryRoleRan
miguelsvasco/multimodal-atari-games reimplementation 5 of 5
FunctionStatusWhere it lives
inverse_square_law_observer_receiver Ran miguelsvasco/multimodal-atari-games/multimodal_atari_games/pendulum/pendulum_env.py
pointer only (licence: NONE) · get_code("93248dda1e22187b")
modified_doppler_effect Ran miguelsvasco/multimodal-atari-games/multimodal_atari_games/pendulum/pendulum_env.py
pointer only (licence: NONE) · get_code("88e6080b69223bf9")
rescale_linear Ran miguelsvasco/multimodal-atari-games/multimodal_atari_games/hyperhot/hyperhot_env.py
pointer only (licence: NONE) · get_code("7841d7faedb8e14f")
sine_wave_compute_value Ran miguelsvasco/multimodal-atari-games/multimodal_atari_games/hyperhot/hyperhot_env.py
pointer only (licence: NONE) · get_code("446a3f4aa87bd926")
square_wave_compute_value Ran miguelsvasco/multimodal-atari-games/multimodal_atari_games/hyperhot/hyperhot_env.py
pointer only (licence: NONE) · get_code("fd0acb36c6c362ef")

Repositories linked to this paper

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Abstract

In this work we explore the use of latent representations obtained from multiple input sensory modalities (such as images or sounds) in allowing an agent to learn and exploit policies over different subsets of input modalities. We propose a three-stage architecture that allows a reinforcement learning agent trained over a given sensory modality, to execute its task on a different sensory modality-for example, learning a visual policy over image inputs, and then execute such policy when only sound inputs are available. We show that the generalized policies achieve better out-of-the-box performance when compared to different baselines. Moreover, we show this holds in different OpenAI gym and video game environments, even when using different multimodal generative models and reinforcement learning algorithms.

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