Tim Salimans, Jie Tang, Jonathan Raiman, Christy Dennison, Szymon Sidor, David Farhi, Jakub Pachocki, Greg Brockman, Vicki Cheung, Jonas Schneider, Oliveira Pinto, Michael Petrov, and 15 more
We lifted 9 functions out of this paper's own repositories and ran 9 of them in a sandbox. "Ran" means the function executed on a synthesized input and returned a value. It is not a reproduction of the paper's results.
| Repository | Role | Ran |
|---|---|---|
| bilibili/LastOrder-Dota2 | pwc_unofficial | 9 of 9 |
| Function | Status | Where it lives |
|---|---|---|
| distribution_sampling | Ran | bilibili/LastOrder-Dota2/model/utils.py code served (permissive licence) · get_code("2b5c3ccb137042e6") |
| draw_circle | Ran | bilibili/LastOrder-Dota2/model/painter.py code served (permissive licence) · get_code("33031ab3c19c9797") |
| draw_line | Ran | bilibili/LastOrder-Dota2/model/painter.py code served (permissive licence) · get_code("426fe2ec91219501") |
| draw_text | Ran | bilibili/LastOrder-Dota2/model/painter.py code served (permissive licence) · get_code("c1956e7e74b62f43") |
| get_key_value | Ran | bilibili/LastOrder-Dota2/model/cb_features.py code served (permissive licence) · get_code("66fd4baa9c0e936e") |
| is_fresh_creep | Ran | bilibili/LastOrder-Dota2/model/cb_features.py code served (permissive licence) · get_code("8e0ca8c697c68817") |
| is_night | Ran | bilibili/LastOrder-Dota2/model/cb_features.py code served (permissive licence) · get_code("749391fd4bc978fa") |
| multi_distribution_sampling | Ran | bilibili/LastOrder-Dota2/model/utils.py code served (permissive licence) · get_code("3f3eb0a6b59f18cf") |
| openai_sample | Ran | bilibili/LastOrder-Dota2/model/utils.py code served (permissive licence) · get_code("2883906243dc0c0d") |
Some links come from the archived Papers with Code dataset (CC BY-SA 4.0): attribution and licence.
On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play reinforcement learning can achieve superhuman performance on a difficult task.
The same record, over MCP at https://syntology.ai/mcp:
get_harvested_code_for_paper("1912.06680")
get_code_for_paper("1912.06680")
have("1912.06680")
Connect an agent — have() is free.