We lifted 1 functions out of this paper's own repositories and ran 0 of them in a sandbox. "Ran" means the function executed on a synthesized input and returned a value. It is not a reproduction of the paper's results.
| Repository | Role | Ran |
|---|---|---|
| vub-ai-lab/qwr | reimplementation | 0 of 1 |
| Function | Status | Where it lives |
|---|---|---|
| objective | Not yet run | vub-ai-lab/qwr/optuna_tune.py code served (permissive licence) · get_code("0ec2787f564c2d1c") |
Some links come from the archived Papers with Code dataset (CC BY-SA 4.0): attribution and licence.
Sample efficiency and performance in the offline setting have emerged as significant challenges of deep reinforcement learning. We introduce Q-Value Weighted Regression (QWR), a simple RL algorithm that excels in these aspects. QWR is an extension of Advantage Weighted Regression (AWR), an off-policy actor-critic algorithm that performs very well on continuous control tasks, also in the offline setting, but has low sample efficiency and struggles with high-dimensional observation spaces. We perform an analysis of AWR that explains its shortcomings and use these insights to motivate QWR. We show experimentally that QWR matches the state-of-the-art algorithms both on tasks with continuous and discrete actions. In particular, QWR yields results on par with SAC on the MuJoCo suite and - with the same set of hyperparameters - yields results on par with a highly tuned Rainbow implementation on a set of Atari games. We also verify that QWR performs well in the offline RL setting.
The same record, over MCP at https://syntology.ai/mcp:
get_harvested_code_for_paper("2102.06782")
get_code_for_paper("2102.06782")
have("2102.06782")
Connect an agent — have() is free.