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Paper · 2106.16028 · 2021

Real-world Video Deblurring: A Benchmark Dataset and An Efficient Recurrent Neural Network

arXiv · PDF · Open in the Atlas

Code that ran

We lifted 8 functions out of this paper's own repositories and ran 7 of them in a sandbox. "Ran" means the function executed on a synthesized input and returned a value. It is not a reproduction of the paper's results.

RepositoryRoleRan
zzh-tech/ESTRNN canonical 7 of 8
FunctionStatusWhere it lives
L1 Ran zzh-tech/ESTRNN/train/loss.py
code served (permissive licence) · get_code("308d7e741a6c1d7e")
MSE Ran zzh-tech/ESTRNN/train/loss.py
code served (permissive licence) · get_code("4e215f323ed97be2")
conv1x1 Ran zzh-tech/ESTRNN/model/arches.py
code served (permissive licence) · get_code("9bed061f167dd318")
conv3x3 Ran zzh-tech/ESTRNN/model/arches.py
code served (permissive licence) · get_code("f3d374db4177f20c")
conv5x5 Ran zzh-tech/ESTRNN/model/arches.py
code served (permissive licence) · get_code("05b9fb4be8292106")
feed Ran zzh-tech/ESTRNN/model/ESTRNN-RAW.py
code served (permissive licence) · get_code("ea472692c3b00532")
logsumexp_2d Ran zzh-tech/ESTRNN/model/attention.py
code served (permissive licence) · get_code("7abfa32a2f1d7424")
Perceptual Not yet run zzh-tech/ESTRNN/train/loss.py
code served (permissive licence) · get_code("d5547b4f6d4c8ae9")

Repositories linked to this paper

Some links come from the archived Papers with Code dataset (CC BY-SA 4.0): attribution and licence.

Abstract

Real-world video deblurring in real time still remains a challenging task due to the complexity of spatially and temporally varying blur itself and the requirement of low computational cost. To improve the network efficiency, we adopt residual dense blocks into RNN cells, so as to efficiently extract the spatial features of the current frame. Furthermore, a global spatio-temporal attention module is proposed to fuse the effective hierarchical features from past and future frames to help better deblur the current frame. Another issue that needs to be addressed urgently is the lack of a real-world benchmark dataset. Thus, we contribute a novel dataset (BSD) to the community, by collecting paired blurry/sharp video clips using a co-axis beam splitter acquisition system. Experimental results show that the proposed method (ESTRNN) can achieve better deblurring performance both quantitatively and qualitatively with less computational cost against state-of-the-art video deblurring methods. In addition, cross-validation experiments between datasets illustrate the high generality of BSD over the synthetic datasets. The code and dataset are released at https://github.com/zzh-tech/ESTRNN.

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