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Paper · 2311.17113 · 2023

Human Gaussian Splatting: Real-time Rendering of Animatable Avatars

arXiv · PDF · Open in the Atlas

Code that ran

We lifted 11 functions out of this paper's own repositories and ran 10 of them in a sandbox. "Ran" means the function executed on a synthesized input and returned a value. It is not a reproduction of the paper's results.

RepositoryRoleRan
mrnerf/awesome-3d-gaussian-splatting canonical 10 of 11
FunctionStatusWhere it lives
check Ran mrnerf/awesome-3d-gaussian-splatting/src/check_links.py
code served (permissive licence) · get_code("e39a7481af630616")
clean_and_quote Ran mrnerf/awesome-3d-gaussian-splatting/src/arxiv_integration.py
code served (permissive licence) · get_code("705bb51f090a1e4a")
collect Ran mrnerf/awesome-3d-gaussian-splatting/src/check_links.py
code served (permissive licence) · get_code("d51c29c6a0ca92af")
format_optional_field Ran mrnerf/awesome-3d-gaussian-splatting/src/arxiv_integration.py
code served (permissive licence) · get_code("a1545fb1e97e06cd")
generate_tag_filters Ran mrnerf/awesome-3d-gaussian-splatting/src/helper.py
code served (permissive licence) · get_code("b4a9e114b4079955")
generate_year_options Ran mrnerf/awesome-3d-gaussian-splatting/src/helper.py
code served (permissive licence) · get_code("8945e9a3752fa2bb")
probe Ran mrnerf/awesome-3d-gaussian-splatting/src/check_links.py
code served (permissive licence) · get_code("d27d92da58073826")
read_files Ran mrnerf/awesome-3d-gaussian-splatting/src/utils.py
code served (permissive licence) · get_code("c933ff64f728ea03")
site_description Ran mrnerf/awesome-3d-gaussian-splatting/src/helper.py
code served (permissive licence) · get_code("126e707deb6f3225")
validate_url Ran mrnerf/awesome-3d-gaussian-splatting/src/validate_yaml.py
code served (permissive licence) · get_code("27d3faa2276a44fb")
validate_entries Not yet run mrnerf/awesome-3d-gaussian-splatting/src/validate_yaml.py
code served (permissive licence) · get_code("2fd84e16d0a55f77")

Repositories linked to this paper

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Abstract

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has developed neural body representations that achieve impressive visual quality. However, these models are difficult to render in real-time and their quality degrades when the character is animated with body poses different than the training observations. We propose an animatable human model based on 3D Gaussian Splatting, that has recently emerged as a very efficient alternative to neural radiance fields. The body is represented by a set of gaussian primitives in a canonical space which is deformed with a coarse to fine approach that combines forward skinning and local non-rigid refinement. We describe how to learn our Human Gaussian Splatting (HuGS) model in an end-to-end fashion from multi-view observations, and evaluate it against the state-of-the-art approaches for novel pose synthesis of clothed body. Our method achieves 1.5 dB PSNR improvement over the state-of-the-art on THuman4 dataset while being able to render in real-time (80 fps for 512x512 resolution).

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