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Paper · 2312.02973 · 2023

GauHuman: Articulated Gaussian Splatting from Monocular Human Videos

arXiv · PDF · Open in the Atlas

Code that ran

We lifted 10 functions out of this paper's own repositories and ran 9 of them in a sandbox. "Ran" means the function executed on a synthesized input and returned a value. It is not a reproduction of the paper's results.

RepositoryRoleRan
skhu101/gauhuman canonical 9 of 10
FunctionStatusWhere it lives
SMPL_to_tensor Ran skhu101/gauhuman/scene/gaussian_model.py
pointer only (licence: NOASSERTION) · get_code("1afd68a76501dcd1")
batch_rodrigues_torch Ran skhu101/gauhuman/scene/gaussian_model.py
pointer only (licence: NOASSERTION) · get_code("5c956f8978c966a2")
gaussian Ran skhu101/gauhuman/utils/loss_utils.py
pointer only (licence: NONE) · get_code("c56b7ef16f309a45")
get_embedder Ran skhu101/gauhuman/nets/mlp_delta_weight_lbs.py
pointer only (licence: NONE) · get_code("23a994dc4b638c73")
l1_loss Ran skhu101/gauhuman/utils/loss_utils.py
pointer only (licence: NONE) · get_code("ac0e42d6fbcfbbe6")
l2_loss Ran skhu101/gauhuman/utils/loss_utils.py
pointer only (licence: NONE) · get_code("8c3b0f873ba11813")
readImages Ran skhu101/gauhuman/metrics.py
pointer only (licence: NOASSERTION) · get_code("b82a6335bb56a54e")
read_pickle Ran skhu101/gauhuman/scene/gaussian_model.py
pointer only (licence: NOASSERTION) · get_code("7c09b400c2ec8c86")
xaviermultiplier Ran skhu101/gauhuman/nets/mlp_delta_body_pose.py
pointer only (licence: NOASSERTION) · get_code("d854626ab0790cfe")
get_network Not yet run skhu101/gauhuman/lpipsPyTorch/modules/networks.py
pointer only (licence: NONE) · get_code("07bd0da29c4dc7bb")

Repositories linked to this paper

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Abstract

We present, GauHuman, a 3D human model with Gaussian Splatting for both fast training (1 ~ 2 minutes) and real-time rendering (up to 189 FPS), compared with existing NeRF-based implicit representation modelling frameworks demanding hours of training and seconds of rendering per frame. Specifically, GauHuman encodes Gaussian Splatting in the canonical space and transforms 3D Gaussians from canonical space to posed space with linear blend skinning (LBS), in which effective pose and LBS refinement modules are designed to learn fine details of 3D humans under negligible computational cost. Moreover, to enable fast optimization of GauHuman, we initialize and prune 3D Gaussians with 3D human prior, while splitting/cloning via KL divergence guidance, along with a novel merge operation for further speeding up. Extensive experiments on ZJU_Mocap and MonoCap datasets demonstrate that GauHuman achieves state-of-the-art performance quantitatively and qualitatively with fast training and real-time rendering speed. Notably, without sacrificing rendering quality, GauHuman can fast model the 3D human performer with ~13k 3D Gaussians.

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