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Paper · 2402.03246 · ECCV · 2024

SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM

Heng Zhou, Hongyu Wang, Shuhong Liu, Mingrui Li, Na Cheng, Tianchen Deng, Guohao Zhu

arXiv · PDF · Open in the Atlas

Code that ran

We lifted 2 functions out of this paper's own repositories and ran 1 of them in a sandbox. "Ran" means the function executed on a synthesized input and returned a value. It is not a reproduction of the paper's results.

RepositoryRoleRan
shuhongll/sgs-slam — 1 of 2
FunctionStatusWhere it lives
build_rotation Ran shuhongll/sgs-slam/utils/gs_helpers.py
code served (permissive licence) · get_code("20a77144ffa65865")
transform_to_frame Not yet run shuhongll/sgs-slam/utils/gs_helpers.py
code served (permissive licence) · get_code("c923f56d82bd5eff")

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Abstract

We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in highquality rendering, scene understanding, and object-level geometry. We introduce a unique semantic feature loss that effectively compensates for the shortcomings of traditional depth and color losses in object optimization. Through a semantic-guided keyframe selection strategy, we prevent erroneous reconstructions caused by cumulative errors. Extensive experiments demonstrate that SGS-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, precise semantic segmentation, and object-level geometric accuracy, while ensuring real-time rendering capabilities.

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