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Paper · 2408.16762 · 2024

UV-free Texture Generation with Denoising and Geodesic Heat Diffusions

arXiv · PDF · Open in the Atlas

Code that ran

We lifted 6 functions out of this paper's own repositories and ran 6 of them in a sandbox. "Ran" means the function executed on a synthesized input and returned a value. It is not a reproduction of the paper's results.

RepositoryRoleRan
simofoti/uv3-ted canonical 6 of 6
FunctionStatusWhere it lives
convert_none Ran simofoti/uv3-ted/utils.py
pointer only (licence: CC-BY-4.0) · get_code("6883b3c9339532f0")
define_emitter Ran simofoti/uv3-ted/rendering.py
pointer only (licence: CC-BY-4.0) · get_code("e911441a8694be45")
define_integrator Ran simofoti/uv3-ted/rendering.py
pointer only (licence: CC-BY-4.0) · get_code("49f013f683c3d521")
get_backward_hook Ran simofoti/uv3-ted/network.py
pointer only (licence: CC-BY-4.0) · get_code("69603af2767feb4c")
get_config Ran simofoti/uv3-ted/utils.py
pointer only (licence: CC-BY-4.0) · get_code("c5505b2dfad2ffce")
get_model_list Ran simofoti/uv3-ted/utils.py
pointer only (licence: CC-BY-4.0) · get_code("331b83598d8e90b6")

Repositories linked to this paper

Some links come from the archived Papers with Code dataset (CC BY-SA 4.0): attribution and licence.

Abstract

Seams, distortions, wasted UV space, vertex-duplication, and varying resolution over the surface are the most prominent issues of the standard UV-based texturing of meshes. These issues are particularly acute when automatic UV-unwrapping techniques are used. For this reason, instead of generating textures in automatically generated UV-planes like most state-of-the-art methods, we propose to represent textures as coloured point-clouds whose colours are generated by a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects. Our sampling and resolution agnostic generative model heavily relies on heat diffusion over the surface of the meshes for spatial communication between points. To enable processing of arbitrarily sampled point-cloud textures and ensure long-distance texture consistency we introduce a fast re-sampling of the mesh spectral properties used during the heat diffusion and introduce a novel heat-diffusion-based self-attention mechanism. Our code and pre-trained models are available at github.com/simofoti/UV3-TeD.

For agents

The same record, over MCP at https://syntology.ai/mcp:

get_harvested_code_for_paper("2408.16762")
get_code_for_paper("2408.16762")
have("2408.16762")

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