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Paper · 2503.08737 · ICCV · 2025

Representing 3D Shapes with 64 Latent Vectors for 3D Diffusion Models

Seon Kim, Subin Jeon, In Cho, Youngbeom Yoo

arXiv · PDF · Open in the Atlas

Code that ran

We lifted 9 functions out of this paper's own repositories and ran 4 of them in a sandbox. "Ran" means the function executed on a synthesized input and returned a value. It is not a reproduction of the paper's results.

RepositoryRoleRan
join16/COD-VAE — 4 of 9
FunctionStatusWhere it lives
DiagonalGaussianDistribution Ran join16/COD-VAE/cod/models/vae/vae.py
pointer only (licence: NONE) · get_code("887606de5461c25a")
GEGLU Ran join16/COD-VAE/cod/models/vae/vae.py
pointer only (licence: NONE) · get_code("96a67196734e1c67")
PointEmbed Ran join16/COD-VAE/cod/models/vae/vae.py
pointer only (licence: NONE) · get_code("4c3a6bce760f4af0")
StandardTransformerBlock Ran join16/COD-VAE/cod/models/vae/vae.py
pointer only (licence: NONE) · get_code("7c051bc4ec88bfa2")
BaseAutoencoder Not yet run join16/COD-VAE/cod/models/vae/vae.py
pointer only (licence: NONE) · get_code("1f1a3c6e40316311")
CompactLatentAutoencoder Not yet run join16/COD-VAE/cod/models/vae/vae.py
pointer only (licence: NONE) · get_code("02be4014b85e7030")
CompactLatentVAE Not yet run join16/COD-VAE/cod/models/vae/vae.py
pointer only (licence: NONE) · get_code("a162905228affc47")
ResidualAttentionBlock Not yet run join16/COD-VAE/cod/models/vae/vae.py
pointer only (licence: NONE) · get_code("f4f6c8934a1b368d")
init_embedding Not yet run join16/COD-VAE/cod/models/vae/vae.py
pointer only (licence: NONE) · get_code("13af05bf47b1a2cd")

Repositories linked to this paper

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Abstract

Constructing a compressed latent space through a variational autoencoder (VAE) is the key for efficient 3D diffusion models. This paper introduces COD-VAE that encodes 3D shapes into a COmpact set of 1D latent vectors without sacrificing quality. COD-VAE introduces a two-stage autoencoder scheme to improve compression and decoding efficiency. First, our encoder block progressively compresses point clouds into compact latent vectors via intermediate point patches. Second, our triplane-based decoder reconstructs dense triplanes from latent vectors instead of directly decoding neural fields, significantly reducing computational overhead of neural fields decoding. Finally, we propose uncertainty-guided token pruning, which allocates resources adaptively by skipping computations in simpler regions and improves the decoder efficiency. Experimental results demonstrate that COD-VAE achieves 16× compression compared to the baseline while maintaining quality. This enables 20.8× speedup in generation, highlighting that a large number of latent vectors is not a prerequisite for high-quality reconstruction and generation. The code is available at https://github.com/join16/COD-VAE.

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