Seon Kim, Subin Jeon, In Cho, Youngbeom Yoo
We lifted 9 functions out of this paper's own repositories and ran 4 of them in a sandbox. "Ran" means the function executed on a synthesized input and returned a value. It is not a reproduction of the paper's results.
| Repository | Role | Ran |
|---|---|---|
| join16/COD-VAE | — | 4 of 9 |
| Function | Status | Where it lives |
|---|---|---|
| DiagonalGaussianDistribution | Ran | join16/COD-VAE/cod/models/vae/vae.py pointer only (licence: NONE) · get_code("887606de5461c25a") |
| GEGLU | Ran | join16/COD-VAE/cod/models/vae/vae.py pointer only (licence: NONE) · get_code("96a67196734e1c67") |
| PointEmbed | Ran | join16/COD-VAE/cod/models/vae/vae.py pointer only (licence: NONE) · get_code("4c3a6bce760f4af0") |
| StandardTransformerBlock | Ran | join16/COD-VAE/cod/models/vae/vae.py pointer only (licence: NONE) · get_code("7c051bc4ec88bfa2") |
| BaseAutoencoder | Not yet run | join16/COD-VAE/cod/models/vae/vae.py pointer only (licence: NONE) · get_code("1f1a3c6e40316311") |
| CompactLatentAutoencoder | Not yet run | join16/COD-VAE/cod/models/vae/vae.py pointer only (licence: NONE) · get_code("02be4014b85e7030") |
| CompactLatentVAE | Not yet run | join16/COD-VAE/cod/models/vae/vae.py pointer only (licence: NONE) · get_code("a162905228affc47") |
| ResidualAttentionBlock | Not yet run | join16/COD-VAE/cod/models/vae/vae.py pointer only (licence: NONE) · get_code("f4f6c8934a1b368d") |
| init_embedding | Not yet run | join16/COD-VAE/cod/models/vae/vae.py pointer only (licence: NONE) · get_code("13af05bf47b1a2cd") |
Some links come from the archived Papers with Code dataset (CC BY-SA 4.0): attribution and licence.
Constructing a compressed latent space through a variational autoencoder (VAE) is the key for efficient 3D diffusion models. This paper introduces COD-VAE that encodes 3D shapes into a COmpact set of 1D latent vectors without sacrificing quality. COD-VAE introduces a two-stage autoencoder scheme to improve compression and decoding efficiency. First, our encoder block progressively compresses point clouds into compact latent vectors via intermediate point patches. Second, our triplane-based decoder reconstructs dense triplanes from latent vectors instead of directly decoding neural fields, significantly reducing computational overhead of neural fields decoding. Finally, we propose uncertainty-guided token pruning, which allocates resources adaptively by skipping computations in simpler regions and improves the decoder efficiency. Experimental results demonstrate that COD-VAE achieves 16× compression compared to the baseline while maintaining quality. This enables 20.8× speedup in generation, highlighting that a large number of latent vectors is not a prerequisite for high-quality reconstruction and generation. The code is available at https://github.com/join16/COD-VAE.
The same record, over MCP at https://syntology.ai/mcp:
get_harvested_code_for_paper("2503.08737")
get_code_for_paper("2503.08737")
have("2503.08737")
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