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Paper · 2506.21490 · ICML · 2025

Ad-Hoc Human-AI Coordination Challenge

Jakob Foerster, Andrei Lupu, Anisoara Calinescu, Ravi Hammond, Darius Muglich, Johannes Forkel, Tin Dizdarević, Tobias Gessler, Jonathan Cook, Matteo Gallici

arXiv · PDF · Open in the Atlas

Code that ran

We lifted 3 functions out of this paper's own repositories and ran 2 of them in a sandbox. "Ran" means the function executed on a synthesized input and returned a value. It is not a reproduction of the paper's results.

RepositoryRoleRan
flairox/ah2ac2 canonical 2 of 2
FLAIROx/ah2ac2 canonical 0 of 1
FunctionStatusWhere it lives
batchify Ran flairox/ah2ac2/ah2ac2/training/bc.py
pointer only (licence: NONE) · get_code("ff158e179742d569")
unbatchify Ran flairox/ah2ac2/ah2ac2/training/bc.py
pointer only (licence: NONE) · get_code("9ba4806c85fa8087")
load_ippo_ff Not yet run FLAIROx/ah2ac2/ah2ac2/baselines/op_eval.py
pointer only (licence: NONE) · get_code("062675101468d583")

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Abstract

Achieving seamless coordination between AI agents and humans is crucial for real-world applications, yet it remains a significant open challenge. Hanabi is a cooperative card game featuring imperfect information, constrained communication, theory of mind requirements, and coordinated action -making it an ideal testbed for human-AI coordination. However, its use for human-AI interaction has been limited by the challenges of human evaluation. In this work, we introduce the Ad-Hoc Human-AI Coordination Challenge (AH2AC2) to overcome the constraints of costly and difficult-to-reproduce human evaluations. We develop human proxy agents on a large-scale human dataset that serve as robust, cheap, and reproducible human-like evaluation partners in AH2AC2. To encourage the development of data-efficient methods, we opensource a dataset of 3,079 games, deliberately limiting the amount of available human gameplay data. We present baseline results for both two-and three-player Hanabi scenarios. To ensure fair evaluation, we host the proxy agents through a controlled evaluation system rather than releasing them publicly. The code is available at https://github.com/FLAIROx/ah2ac2.

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